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info:gamespot's
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By Ricardo Torres, GameSpot [POSTED: 08/17/01 08:12
PM]
Since making its name with such arcade classics as Space
Harrier, Outrun, and Afterburner, Sega developer AM2 has
gone on to amass a varied and respected catalog of arcade
and console games. Proving equally adept at creating games
with addictive, accessible gameplay such as their classic
arcade hits and more complex games such as the Virtua
Fighter series and Shenmue, AM2 has managed to offer gamers
an impressive amount of variety. Its latest original console
game, Propeller Arena: Aviation Battle Championship for the
Dreamcast, marks a return to its classic roots, serving up a
dose of old-school arcade-style air combat with some modern
twists.
Propeller Arena's basic premise is simple: Pick a mode,
pick a plane, go to an arena, and blow up your three
opponents as many times as you can. Lather, rinse, repeat.
The game offers a total of four modes to zip around in, some
of which offer some variations on the above theme.
Championship puts you in a series of 10 battles, and in
order to progress to the next battle, you must rack up
enough kills to place in the top three at the end of each
fight. Quick battle allows you to hop right into a duel in
any of the available arenas. Power-ups ranging from air
mines, homing missiles, speed bursts, or bombs that set off
huge nuclear-style explosions can be used in the
championship and quick battle modes. The power-ups are
housed in colored crates that you must destroy in order to
acquire them. The training area allows you to hone your
piloting skills by offering timed runs through arenas that
challenge you to perform specific aerial feats for points.
Finally, the network mode allows you to go online and take
on three other opponents.
Making use of real- time voice chat technology like the
recently released Alien Front Online, Propeller Arena will
ship with a Dreamcast microphone and allow you to chat (or
talk smack) with your opponents during network battles.
Online stat tracking will also keep tabs on your performance
and allow you to see who might be worthy of taking you on.
Another welcome technological perk will be the game's
apparent support of the Dreamcast's broadband adapter. While
it seems the game will not officially support it, the
much-underused Sega peripheral will apparently work with the
game. Unfortunately, our build of the game didn't feature
network support yet, so we have been unable to verify
this.
To give the game some personality, albeit an extremely
loopy one, AM2 has provided a motley crew of characters to
represent each team. Our preview build of the game featured
eight selectable characters, each representing a "team" and
piloting a unique plane. Sporting such unique names as Eagle
Jam, Shameless Cats, Muscle Brothers, Pizza Fat, Pengo Jets,
8-Bit Beat, Hex Candy, and Golden Knife, the cast is a very
interesting bunch. The planes flown by the different teams
offer some variation in performance, allowing you to find a
team whose plane best suits your play style.
We found eight stages to zip around in our build of the
game. In each stage, combat takes place in a set area that
is marked off by blimps. If you stray too far away from the
combat, an autopilot will kick in and return you to the
thick of things. The Airport stage sets the fight above an
airport next to the ocean. Red Valley takes place at sunset
in a valley that features tight turns and mountains that
must be avoided. Tower City battles take place amidst the
high rises of a metropolitan city and put your piloting
skills to the test thanks to all the buildings. Sky High
finds you in a wide-open area above the clouds. Ice World
offers an arena set in icy mountains and snow. The Volcano
arena offers an awesome setting--the nighttime combat is set
next to an erupting volcano. Old Castle has you maneuvering
around the towers and ramparts of a massive old castle.
Finally, Phantom Island offers a nighttime storm, complete
with lightning flashes, to add a bit more challenge to the
fight.
The gameplay in Propeller Arena is simple and solid.
Players will steer with the analog stick, accelerate with
the right trigger, and decelerate with the left. The D-pad
can be used to cycle through camera angles. A fires your
plane's guns, Y is used to activate certain power-ups, and B
activates the voice chat. The X button serves a dual role in
the game. When closing in on opponents, it can be used to
lock on to them and stay on their tail, if it's pressed at
the correct time. However, the X button's default use is to
initiate "tricks" in the game. By performing a controller
motion such as a quarter-circle or an up-down motion and
pressing X, you can perform a variety of tricks. Besides
looking cool, they can often give you the edge on your
opponent by allowing you to turn on a dime or maneuver
behind them. An onscreen power meter that decreases every
time a trick is used keeps players from using the tricks too
often. While the meter does regenerate over time, you'll
have to be careful when using tricks.
The graphics in Propeller Arena are a good showcase for
the Dreamcast's considerable muscle, as the action moves at
a solid 30 frames per second. The various arenas offer huge
areas with scenic vistas. Granted, it's not possible to fly
everywhere you can see, but the arenas offer a very good
sense of space. The arenas make effective use of their
polygon budget and blend bitmaps with 3D objects fairly
seamlessly. As mentioned, many of the arenas feature ambient
action such as volcanoes and storms, and they also feature
excellent real-time lighting effects, which provide some
nice graphical flourishes. The planes are nicely detailed
and feature clean textures. The effects from the power-ups,
especially the nuclear explosion effect, are extremely cool
as well.
So far, Propeller Arena is shaping up quite nicely and
looks to be a title action fans will want to pick up when it
hits this September.
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